Tandem Pro-Am Team Attrition

Tandem Pro-Am is an event created for TOURNAMENTS. 

The following is information from the Virtual World Special Events Bible.


Any exceptions or additions to these rules will be listed in the event template.


I. Event Format

A. The Battletech Tandem Pro-Am Team Attrition event is a double elimination team event.


1. This is a 2 Pilot team event.

a. Teams will be decided by the SEC and Owners to make the teams as even as possible.

i. Alternates will only be allowed due to exceptional circumstances.


2. Each team will play at least 2 rounds.

a. When a team loses it will move into the losers bracket.

b. Once a team has 2 losses that team is eliminated from the event.


B. The maximum number of teams allowed into a Battletech Tandem Pro-Am Team Attrition event is 32. The minimum number of teams for this event is three.


C. Running dates for this event will be listed in the event template.



II. Entry Limitations and Event Costs


A. Cost for entry into a Battletech Tandem Pro-Am Team Attrition event is listed in the event template.


III. Mission Conditions


A. All games will be structured as normal Battletech games with the following conditions...

1. Heat will be ON.

2. Splash Damage will be ON.

3. No Return will be ON. (No Return)

4. Game length is 10 minutes.

5. Weapons Jams will be ON.

6. Limited Ammo will be ON.

7. Radar set to NORMAL.

8. Friendly Fire ON.

8. Team Attrition scoring will be used.

9. Teams will be dropped into opposing team drop zones. Red and Blue drop zones will be used.


B. The maps and conditions for each round will be listed a minimum of two weeks before the tournament.


IV. Vehicle Choice Rules


A. All BattleMech choices must be turned in for all rounds before the start of the first game.

B. Tonnage limit will be 150 Tons.

C. No duplicate Mechs on the field.

D. A pilot can only use a mech once for the event.


V. Winning Missions


A. The winner of each game is determined by the following criteria:

1. The team with the most mechs standing at the end of the game is the winner.

a. If both teams have the same number of mechs standing, then the team with the most kills wins.

b. If both teams have the same number of mechs and kills, then the team with the highest score is the winner.

c. If both teams have the same number of mechs, kills, and points, then the team with the first kill is the winner.

2. Whining is not winning. If the SEC determines that someone is whining, they will lose.


VI. Winning The Event


A. The team who wins the final game is the winner and will be declared champion.


VII. Prizes


A. The tournament winner will be inducted into the Order of Tesla, including an award pin supplied by Virtual World Entertainment. Gift certificates and plaque engravings will not be supplied, and it is the local SEC's decision on whether to provide these for the winner. Local SECs may add other prizes on their own or participate in VWE's Sanctioned Event Program for access to retail merchandise as prizes. Contact Site Relations for more information on this program.