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Weapons Specifications


Inner Sphere Weapons

Version Weapon Heat Generated (Kelvin) Damage Reload / Recharge Rate (Sec.) Range (Meters)


Energy Weapons
5.02 Small Pulse 2 3 1.5 120
5.02 Small 1 3 3 150
5.05 ER Small 2 3 3 210
 
5.02 Medium Pulse 5 5 2.5 300
5.02 Medium 4 5 5 330
5.05 ER Medium 5 5 5 390
 
5.02 Large Pulse 9 8 3.5 540
5.02 Large 8 8 7 570
5.05 ER Large 9 8 7 630
 
5.02 PPC 10 10 8 720
5.05 ER PPC 12 10 8 750


Ballistic Weapons
5.02 Machine Gun 0 0.3 0.3 150
5.02 AC 20 6 16 6 300
5.02 AC 10 4 8 5 450
5.02 AC 5 2 4 3 630
5.02 Ultra AC 5 4 8 5 630
5.02 AC 2 1 2 2 810
5.02 Ultra AC 2 2 4 3 810
5.02 Guass Rifle 5 15 10 840
5.06 Heavy Guass Rifle 7 20 12 780


Missile Weapons
5.02 SRM 2 2 2/Missile 2 360
5.02 SRM 4 3 2/Missile 3 360
5.02 SRM 6 4 2/Missile 5 360
 
5.02 Streak 2 2 2/Missile 2 360
5.02 Streak 4 3 2/Missile 3 360
5.02 Streak 6 4 2/Missile 5 360
 
5.06 MRM 20 6 1/Missile 7 480
           
5.02 LRM 5 2 1/Missile 3 1800
5.02 LRM 10 4 1/Missile 5 1800
5.02 LRM 15 5 1/Missile 6 1800
5.02 LRM 20 6 1/Missile 7 1800
 


Clan Weapons

Version Weapon Heat Generated (Kelvin) Damage Reload / Recharge Rate (Sec.) Range (Meters)


Energy Weapons
5.02 Small Pulse 1.5 3 1.5 150
5.02 ER Small 1.5 3 3 240
 
5.02 Medium Pulse 4 5 2.5 330
5.02 ER Medium 4 5 5 420
 
5.02 Large Pulse 8 8 3.5 600
5.02 ER Large 8 8 7 660
 
5.02 ER PPC 10 10 8 780


Ballistic Weapons
5.02 Machine Gun 0 0.3 0.3 150
5.04 Ultra AC 20 10 32 9 330
5.02 Ultra AC 10 6 16 7 480
5.02 Ultra AC 5 4 8 5 660
5.02 Ultra AC 2 2 4 3 840
5.02 Guass Rifle 4 15 10 870


Missile Weapons
5.05 SRM 2 2 2/Missile 2 420
5.05 SRM 4 3 2/Missile 3 420
5.05 SRM 6 4 2/Missile 5 420
 
5.02 Streak SRM 2 2 2/Missile 2 420
5.02 Streak SRM 4 3 2/Missile 3 420
5.02 Streak SRM 6 4 2/Missile 5 420
 
5.02 LRM 5 2 1/Missile 3 1800
5.02 LRM 10 4 1/Missile 5 1800
5.02 LRM 15 5 1/Missile 6 1800
5.02 LRM 20 6 1/Missile 7 1800
 


Special Weapons

Version Weapon Heat Generated (Kelvin) Damage Recharge Rate (Sec.) Range (Meters)

5.02 Narc Beacon 1 1 3 360
5.02 Clan Narc Beacon 1 1 3 420
 


Notes

  • Pulse - Weapon does more Damage and Reloads Faster but at a cost of higher Heat, and shorter Range.
  • ER - Weapon has extended range but at a cost of higher Heat, and longer Reload.
  • Ultra - Weapon does a Double Shot. This uses up ammo faster and stresses the weapon. The weapon also has a slightly longer reload time.
  • Streak - Missile system that has a Target Lock package added. This prevents the missile system from launching unless a target lock has been achieved.
  • If Weapon listings between IS and Clan are similar then difference is in the tonnages or Critical slots. These stats are taken into consideration during construction of the 'Mech.

 


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