Mech Chassis: Zeus

Zeus

Image ©2009 Virtual World Entertainment, LLC.


'MECH specifications
Tonnage (tons) 80 Accel. (m/sec) 7.41
Armor points 505 Decel. (m/sec) 11.11
Flushes 8 Top Speed (kph) 85.03
Torso speed (deg/sec) 40 Top Speed Gimped (kph) 23.33
Torso Range (degrees) 320 Turn Rate (deg/sec) 0.44
Heat Sinks 22 External Armor Type Ferro


Internal Armor Type Standard

WEAPON specifications
Location Weapon Ammo Heat Damage Reload Range







LT Medium Pulse   5 5 2.5 300
RT Medium Pulse
5 5 2.5 300
RT (rear) Medium Pulse   5 5 2.5 300
RA Medium Pulse   5 5 2.5 300
CT ER Large Laser   9 8 7 630
LA ER PPC   12 10 8 750
RA LRM 15 16 5 1/Missile 6 1800

Sub-Systems
Light Amplification
Anti-Missile System The anti-missile system is a rapid-fire, point-defense weapon capable of tracking, engaging, and destroying incoming missiles.

Rating
Firepower: 80%
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Armor: 71%
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Speed: 49%
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Heat: 60%
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Overview:

The availability of Star League-era technology presents new opportunities for tacticians to use the Zeus. Though security is extremely tight, ComStar has received reliable reports of a new model.

Capabilities:

The new Zeus uses Glasgow Limited Primo ferro-fibrous armor, which offers better protection for less weight. The savings in weight allows the design to carry improved weapons. The new Zeus employs double heat sinks, which enable it to handle the increased heat that the new weapons generate. An extended-range Defiance 1001 particle projection cannon replaces the aging autocannon in the 'mech's left arm. Designers upgraded the large laser in the left torso to a Cyclops XII extended-range model and replaced both medium lasers with pulse-model Defiance P5M's.

Procurement officers prodded Defiance Industries of Hesperus to speed up it's production.

From the Battletech: Technical Readout 3050 Revised

 

Related training materials: